Anonymous User
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#8384 1 week ago
i've been learning about manual memory management lately cuz i want to make games in odin (and jai when it releases). i'm so used to garbage collected languages where you just freely allocate shit on the fly and never think about it lol. it's actually a lot more complex than i thought, there's all these techniques and different types of allocators and you have to apply different ones based on your data and there's this whole approach called data oriented design which tickles my autism. i want to make fast & efficient software like all my programmer heroes, but i'm a dumb undisciplined manbaby.
#8385
>>8386
1 week ago
just use claude. if you dont you'll end up losing to zoomers who are typing: "make minecraft no mistakes"
#8386
>>8388
1 week ago
>>8385
zoomies are the ones losing out because they will never understand how computers work or experience the joy of building something yourself. as they delegate more and more of their cognitive tasks to this machine, they will only become stupider and stupider.
#8388
>>8393
1 week ago
>>8386
based post ngl.

You know: I used to do original research to try stand out and build my portfolio. Part of what made it hard was the difficulty of doing the implementations. Because there is a shit load that goes into trying getting something to work that has never been done before.

Then AI came along and I wasn't using it. and increasingly incredibly mediocre people started to overtake me. Since they could turn a half-baked idea into something that worked in an afternoon. over what would take me about 1 - 6 months of effort.

i think you're still giving yourself an edge learning the fundamentals. everyone today is just making claude do everything. zoomers use AI to cheat on learning and fake skills.
#8393 1 week ago
>>8388
i don't care about competing with them for wageslave positions. i'm past the point of caring about employment. even without AI, i'd get filtered for my personality and looks so there is no point in even thinking about it. i want to experience the joy of programming again and go back to a time where i was just exploring and building stuff because i was interested in it, not because it was going to get me money or recognition. the games i want to make are going to be experimental and weird, and of course, written manually because part of my aim is to better understand computers and not just glue together some shitty libraries that someone else wrote.
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